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zincc
Crimson Wizard
Firebrand
r_fix_sprite_offsets 0That should fix this problem, Janis had this setting as the default, but people concerned about sprites being "sunk" into the floor 1 pixel and he changed it, and now this <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I think there could be a way to combine both options and render sprites correctly, but I'm not sure how to do it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
zincc
r_fix_sprite_offsets 0Thanks, that worked for the explosions! But the high blood splats are still in there. What I'd guess, is that blood splats (as map objects) might get spawned above the monster (or the player) when the player is close enough to the moster. And this might happen also when there are lots of distance between the monster and the player, but when the monster moving towards the player. (?) Someone knows this better for sure. A few screenshots here (zipped, converted to jpegs) <!-- m --><a class="postlink" href="http://www.geocities.com/gearlost/misc3/shotjpgs.zip">http://www.geocities.com/gearlost/misc3/shotjpgs.zip</a><!-- m --> shot0001, 6, 12-13 (close encounter, blood splats above monsters) shot0015, shot0023 (blood splats above monsters further away) shot0024 (bullet puff) shot0017 - shot0018 (medikit and shellbox jump when the sarg falls)
Firebrand
Janis Legzdinsh